So I’m having issues with using a character I created in Daz3D with any type of animations in UE4. I have tried running it through mixamo, through motionbuilder, and just trying to retarget it to the animations themselves. With all of this I have gotten nowhere and right now its making me want to pull my hairs out. If anyone could help that would be wonderful. Or if anyone has any tips I could use/follow. Since the file is to big to upload here, I’ve uploaded my character to google if anyone wants to have a look and see if they can find a way to make this work. Link: https://drive.google.com/file/d/0B_2vGKiwWG9QcWphMld0VV93TWM/view?usp=sharing
Also if this thread needs to be moved to another section then by all means do so.
1- Your character has 71 materials?!!1?1?1?/!?!?1/1?1?1?1??!!?1/w1/?! If you keep it that way you’re gonna reach your project’s performance budget with one character. Bake the textures into one material
3- I uploaded your model to mixamo, all I had to do was manually specify the matching bones names, and it worked. Here is the output result In_Progress
Ya for some reason it kept giving me way to much materials.
Also I’ve tried to import the results you got to see them and nothing worked. My main concern is I bought an animation pack off the marketplace but have trouble using them with this skeleton. The animation pack is this one, Heavy-sword Animation Set. I’ve also tried following the video and they always turn out like some horror monster where pieces are everywhere
Here is an example animation I’m using: https://drive.google.com/file/d/0B_2vGKiwWG9QOV9KcFViRUVoSGc/view?usp=sharing