How to dynamically control DOF focus using Focus Tracking
I'm using UE4 to render out animated videos and I am using Sequencer and the Cinematic Camera actor. I know the Cinematic Camera actor has some powerful Focus Tracking options. I have a dummy object brought in from blender that serves as the tracking target. But I want to know if its possible to use CircleDOF and change the focus range based on the tracked object.
asked Sep 23 '16 at 10:42 PM in Rendering
You need to do it via blueprint. You can add a post process node, and expose the DOF parameters, then you can setup a small logic that calculates the focus points, you can use a line trace for example
answered Sep 23 '16 at 10:47 PM
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