VR height problem after packaging

We are making a VR project for the HTC Vive using 4.13.

When I launch the build straight the editor the player height is fine but after packaging the project the player height is completely off (+1 meter higher in game)

Not a solution, but you can make a calibration button that allows the user to set the height of the camera when using it. This should also fix this issue.

It was our fault. Sort of. We had a trigger at launch, an event, that would check if the VR was connected (true or false) and would launch the desktop or VR settings accordingly. It worked fine in 4.12 but stopped working in 4.13 for whatever reason. We disabled this event and now have a two separate builds for VR and Non-VR which isn’t as nice but at least works!