Max In-Game Texture Size Limitations?
I have high resolution texture maps but when I open them in UE4 there is a dialogue box in the top right hand corner that says max in-game texture size is exactly half of this!
7000x7000 might say max in-game is 3500x3500 6000 would be 3000
What do I do? Does it make sense to output these huge texture maps only for UE4 to limit them in-game?
4096x4096 max in-game is 4096 3000 max in-game is 3000
How come these higher resolutions don't have max in-game the same resolution?
Does it make sense to have texture sizes above this #x# scale?
Like for those high spec computers...would changing them to the UE4's Max In-Game actually make it worse some for them?
Any help is greatly appreciated. Thanks! (:
asked Sep 24 '16 at 02:59 AM in Rendering
No clue what you mean because your question is really vague. On another note, only use power-of-two textures, so DONT use 7000x7000 or 3000x3000. max resolution is 8192x8192 afaik.
answered Sep 27 '16 at 10:22 PM
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