Following along with the unreal engine twin shooter video tutorials. Got to the part where you code your Base Character. Near the end of the video, when i go to build, i get errors.
Here’s a screen shot of the BaseCharacter .cpp and .h Including the error list
By my guest it has some issue with the “PostEditChangeProperty” function but I don’t know what
“unresolved external symbol” means you’ve declared something in your .h header that isn’t ever defined in your .cpp source. In this case it’s looking for “ABaseCharacter::PostEditChangeProperty(struct FPropertyChangedEvent&)” but can’t find it.
In this case, it’s probably because you have a typo at line 57 of your header:
#if WITH_EDIOTR
...
#endif
should be
#if WITH_EDITOR
...
#endif
Also, as a general tip, the “Error List” tab is often misleading with UE4 projects. Better to rely on the “Output” tab when looking at build results.