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Spawning Emitters (Muzzle Flashes and Ejecting Shells) On server

Hello, I am making a CO-OP Multiplayer Zombie Shooter, just a little project for me and my friends, And I am to the part in the project where I start to implement weapon attributes (ex. Muzzle flashes, Ejecting casings of the weapons bullet type, etc) and I have it all set up on client side, but not server side, I thought it was easy as a click of a button but i cant seem to find a replication button anywhere for the emitters. I am assuming I will have to make a function telling the muzzle flash to spawn using switch has authority, But I already set up firing animations for the weapons for server side and client side, But i try to plug in the particle effects and they don't show up. Please help me with this problem! Thank you!

Product Version: UE 4.13
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asked Sep 24 '16 at 06:37 AM in Blueprint Scripting

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Hey ClassyGentleman,

Here is an example of how you can make sure the Authority (server/host) can let the other client(s) know to create a muzzle flash / sound / shell ejection:

alt text

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answered Sep 27 '16 at 09:12 PM

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ImVawx ♦♦ STAFF
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avatar image ClassyGentleman Sep 27 '16 at 09:20 PM

Thank you, Will for surely use this!

avatar image ClassyGentleman Dec 17 '16 at 10:45 PM

For some reason this is not working in 4.14.1. Any idea why?

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You must Replicate Functions in Blueprints. If you've no idea how this works, then follow this piece of documentaion, should be easy to digest:


And if you follow aong with those quick videos from Epic staff, you'll master it quickly ;) Specially "Part III: Function Replication" at ur case.


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answered Sep 24 '16 at 03:18 PM

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avatar image ClassyGentleman Sep 25 '16 at 12:37 AM

I have tried that, It just doesn't seem to work for me, I set it to replicate and nothing works alt text

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