Spawning Emitters (Muzzle Flashes and Ejecting Shells) On server
Hello, I am making a CO-OP Multiplayer Zombie Shooter, just a little project for me and my friends, And I am to the part in the project where I start to implement weapon attributes (ex. Muzzle flashes, Ejecting casings of the weapons bullet type, etc) and I have it all set up on client side, but not server side, I thought it was easy as a click of a button but i cant seem to find a replication button anywhere for the emitters. I am assuming I will have to make a function telling the muzzle flash to spawn using switch has authority, But I already set up firing animations for the weapons for server side and client side, But i try to plug in the particle effects and they don't show up. Please help me with this problem! Thank you!
asked Sep 24 '16 at 06:37 AM in Blueprint Scripting
Here is an example of how you can make sure the Authority (server/host) can let the other client(s) know to create a muzzle flash / sound / shell ejection:
answered Sep 27 '16 at 09:12 PM
ImVawx ♦♦ STAFF
You must Replicate Functions in Blueprints. If you've no idea how this works, then follow this piece of documentaion, should be easy to digest:
And if you follow aong with those quick videos from Epic staff, you'll master it quickly ;) Specially "Part III: Function Replication" at ur case.
answered Sep 24 '16 at 03:18 PM
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