As the title said, I want my camera will rotate around the character without turning the character. But every time, the character will turn when I move my mouse. I am a noob and I hope you may help
In the third person shooter template the camera will rotate without turning the character. But I cannot find any solution!
-The camera component (and spring arm) and their relationship with the character as below (it should be by default if the blueprint is based on Character, not Actor)
-You’ve set the mouse inputs to affect the controller’s Yaw and Pitch.
-Your issue might be in setting the Orient Rotation to Movement, so check it.
Anyways, best practice if you’re new to the engine, is just open a pure template, and keep browsing all it’s content, and try to adjust things, change value, and see what is the difference in behavior, this way you can learn faster, and more efficient.