How can I rotate my camera like Third Person Shooter Template?
As the title said, I want my camera will rotate around the character without turning the character. But every time, the character will turn when I move my mouse. I am a noob and I hope you may help :(
In the third person shooter template the camera will rotate without turning the character. But I cannot find any solution!
Pls help :(
I am using Blueprint ~TheUnknown919
asked Sep 24 '16 at 09:40 AM in Blueprint Scripting
Make sure of these things:
-The camera component (and spring arm) and their relationship with the character as below (it should be by default if the blueprint is based on Character, not Actor)
-You've set the mouse inputs to affect the controller's Yaw and Pitch.
-Your issue might be in setting the Orient Rotation to Movement, so check it.
-Don't forget to disable the "Use Controller Rotation Yaw" for the Character itself. This is usually the issue with the new comers ;)
Anyways, best practice if you're new to the engine, is just open a pure template, and keep browsing all it's content, and try to adjust things, change value, and see what is the difference in behavior, this way you can learn faster, and more efficient.
answered Sep 24 '16 at 03:07 PM
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