About Multiple Widgets and UI - whats easier?
I've been pondering restarting my project given I have been phaffing about for 2 weeks on this dilemma... The basic question is what is easier to do: a) Have one HUD/blueprint with ALL of my various UI menu's b) create a separate widget BP for each menu and then call those menus for the button is pressed
My current set up has Game Start screen with separate widgets and options to start new game, load or quit HUD BP with widget for health and stamina etc. AND start menu for calling inventory, equipment and the PC stats sheet Separate Inventory BP to manage the inventory system. I'm have trouble calling the inventory menu up because I cant seem to find a stable variable to call it up Also my code is half in 3rd Person character and half in their own blueprints.
any advice would be appreciated XD
asked Sep 24 '16 at 02:03 PM in Blueprint Scripting
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