Replicating big Subobjects
I am trying to replicate a Subobject that only inherits from
I followed the tutorial in the Unreal-Wiki here: https://wiki.unrealengine.com/Replication#Advanced:_Generic_replication_of_Actor_Subobjects
The basic setup is the same: I have an Actor class that contains, among other properties, a pointer to an UObject. This object should be replicated over the network as well.
However, it is really big. It basically contains all information about the landscape (aka. Terrain, Map) as well as Spawn information where new players will be placed. This data will only be changed when the server decides to load a different map from the filesystem while all everyone is waiting in the Lobby. It won't change during gameplay.
However, when I start the game, I get the following error messages in the Output Log:
What exacly does this mean and how can I resolve this issue?
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