widget button animation issue
My button animations make the button return in bigger size than it originally was before the animation was played even though the button has not been scaled incorrectly.
I scale the buttons by 1.0 // 0.8 // 1.0 each indicating its own key frame, start, middle, and finish. So the button will always return back to its original size at the end. But in this case it doesn't.
I don't know why this is, it sounds pretty much impossible to happen, unless I had scaled one of the keyframes to be bigger than the original size is.
This is very easy to reproduce:
asked Sep 24 '16 at 03:36 PM in Using UE4
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