So here’s what I want: Use Blender to create a custom track asset (like F-zero type tracks). I would prefer if i could use vertex collisions instead of trying to use collisions boxes.
I have tried the spline track generator, but it limits edits i can do during development (general layout-> refined layout->final product).
Using 4.9.2 right now (trying to use the Nvidia Waterworks custom UE4 if it matters)
Thanks in advanced!