I’ve been at this for a few days now and I have no clue really where it goes wrong, because there is a lot of steps that are just not up to date with the current setup of both the apple developer site and ue4. I have followed the documentation for the [iOS quickstart][1] guide using 4.13 and ran into the “Provision not found. A provision is required for deploying your app to the device” error, as well as while setting up through the IPP when I locate my project, I get the “could not find file UE4Game-Info.plist” error. I have looked at a ton of different versions of this problem in different threads but nothing really matched my issue or fixed my problem.
I have even downloaded 4.9 to use the same version of the editor as is used in the documentation and it was to no avail.
First thing that is very different from the documentation is when i import my mobile provision to IPP and my certificate it doesn’t show a green check mark…
Hey , sorry about the delay. Here’s a number of screenshots and the .txt output log file.
I couldn’t open my mobileprovision file to take a screencap - i wasnt sure where you wanted me to take a photo of it. I included some other error screen caps i dont know it will help.
IMG 1 - Certificate
IMG 2 - Certificate with path info
IMG 3 - Project Settings when I try to play
IMG 4 - IPP Error when i upload the project initially
Sorry, I just used the project settings to reupload my certificate/provision to make sure and same errors - here is the output log from that attempt if it helps.
Thanks[link text][1]
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