iOS - When will we have an updated documentation for setting up iOS on windows

I’ve been at this for a few days now and I have no clue really where it goes wrong, because there is a lot of steps that are just not up to date with the current setup of both the apple developer site and ue4. I have followed the documentation for the [iOS quickstart][1] guide using 4.13 and ran into the “Provision not found. A provision is required for deploying your app to the device” error, as well as while setting up through the IPP when I locate my project, I get the “could not find file UE4Game-Info.plist” error. I have looked at a ton of different versions of this problem in different threads but nothing really matched my issue or fixed my problem.
I have even downloaded 4.9 to use the same version of the editor as is used in the documentation and it was to no avail.

I’d appreciate any help, thank you!

Setting Up an Unreal Engine Project for iOS | Unreal Engine 5.1 Documentation

First thing that is very different from the documentation is when i import my mobile provision to IPP and my certificate it doesn’t show a green check mark…

Can you show me a screenshot of your iOS provisions and certificates? Upload the error output logs as a .txt file too.

Thanks!

I will screenshot everything as soon as I get back to the studio tomorrow morning and provide the .txt file. Thanks for getting back to me on this!

You’re welcome - looking forward to hearing back, thanks!

Hey , sorry about the delay. Here’s a number of screenshots and the .txt output log file.
I couldn’t open my mobileprovision file to take a screencap - i wasnt sure where you wanted me to take a photo of it. I included some other error screen caps i dont know it will help.

IMG 1 - Certificate

IMG 2 - Certificate with path info

IMG 3 - Project Settings when I try to play

IMG 4 - IPP Error when i upload the project initially

IMG 5 - IPP Error after Provisioning Import

Output Log:
[link text][6]

images didn’t upload, I’ll give it another shot with the same order

If the photos are too small here are the links to the imgur same order:





Sorry, I just used the project settings to reupload my certificate/provision to make sure and same errors - here is the output log from that attempt if it helps.
Thanks[link text][1]

109058-outputlog2.txt (10.2 KB)

Are these still usable even though I’m working on Windows 10 and not MacOS?

Fipil,

I found a similar issue on this issue, have you reviewed this [forum post][1] previously? I’d also check this [AnswerHub post][2] out.

Thanks!

https://forums.unrealengine.com/archive/index.php/t-54491.html
[2]: How to fix "signing key not found." on Mac when building iOS - Programming & Scripting - Epic Developer Community Forums

We have tested on a Windows 10 machine, and iOS deployment is working fine.

Please double check your Bundle Identifier. Change the Bundle Identifier name to exactly the one in the mobile provision identifier.

Hey Fipil,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!