Forgive me if this is a stupid question, but I’m trying to convert a procedural mesh component into a static mesh. In 4.13 there’s a button in the details panel to do it but it’s always greyed out.
Is there a certain process to use it, is it a feature that hasn’t been implemented yet, or is it a legitimate bug?
I figured it out last night if you are still having issues. You need to place the blueprint in your scene and then select the nested procedural mesh component from the details panel.
You can’t use that button in the blueprint editor, only in an instanced version placed in the world.