Hello,
I’m having an issue where the server gets an empty variable from a client sending him a ChildActorComponent variable.
The variable is actually an Actor since i’m using a Trace function to get what the player is aiming at with the mouse, and this is what it provides.
Well actually the function also returns a hit component, but that’s a Primitive Component variable. Besides, the player might also aim at a true Actor.
Fun fact : as a test, I sent the Child Actor Component directly and the server gets it… What am I missing?
Some kind of inheritance principle?