[Multiplayer] Empty variable from ChildActorComponent

Hello,

I’m having an issue where the server gets an empty variable from a client sending him a ChildActorComponent variable.

The variable is actually an Actor since i’m using a Trace function to get what the player is aiming at with the mouse, and this is what it provides.

Well actually the function also returns a hit component, but that’s a Primitive Component variable. Besides, the player might also aim at a true Actor.

Fun fact : as a test, I sent the Child Actor Component directly and the server gets it… What am I missing?

Some kind of inheritance principle?