How can a draw text to the HUD that references a variable from an Actor BP?

I have a print string setup to show me the enemy’s remaining health variable. I would like to know how to draw text to the Hud from it.
I can do these things in the mycharacter BP, but I cannot do this from an Actor’s BP.

What is your HUD implementation?

I hope the picture helps. If this is what you’re trying to do. I think it should work no matter where you call it from, your HUD will get the message to update and draw text, set the string to the variable (where i typed “SPEED!”) and make it RepNotify.

I have all of this setup but I still having trouble getting the string from the Actor to the Hud BP. I tried adding a string input in the interface.

What am I doing wrong here?

Ok, I think this will do what you want. Unfortunately it requires casting to the player controller then to the HUD. I try not to cast too much as it gets complicated, but to do this without casting seems even more messy.
The “Set Update Health” in the picture doesn’t need to be replicated in anyway, mine below shows RepNotify (but it isn’t required).

I used your example as a reference and was able to draw a scaling health bar for the enemies at the top-middle of the screen that only shows on hit. Thank you for the help.