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?client, how can through login connect to dedicated server

sorry ,i'm English is not good. If you are not clear, please forgive me.

I have a question.

like this : HUD->Input:name & password & ip address ->click button to connect to dedicated Server

i launch edit. Through debug observation.Start the process step is:

1:AGameMode::AGameMode 2:AGameState::AGameState 3:AGameMode::PreLogin 4:AGameMode::Login 5:APlayerController::APlayerController 6:APlayerState::APlayerState 7:APlayerController::BeginPlay 8:AGameMode::InitNewPlayer 9:AGameMode::PostLogin 10:APlayerCharacter::APlayerCharacter 11:APlayerController::APlayerController 12:APlayerCharacter::APlayerCharacter 13:APlayerState::APlayerState

What should I do if I want to log in? Client through IP how to find the server?

May I called GameMode::PreLogin in AController? but GameMode::PreLogin already executed.

I would appreciate some help, txs

If you know Chinese.as follows




是否是通过游戏启动后,客户端输入用户名、密码和ip地址然后通过playercontroller 调用 gamemode的prelogin进行验证?



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asked Sep 25 '16 at 09:44 AM in C++ Programming

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avatar image Dreadstew Mar 09 '18 at 04:09 AM

I second this question. I planned on digging into the networking code and probably making changes to achieve this. Is there already a way?

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