?client, how can through login connect to dedicated server
sorry ,i'm English is not good. If you are not clear, please forgive me.
I have a question.
like this : HUD->Input:name & password & ip address ->click button to connect to dedicated Server
i launch edit. Through debug observation.Start the process step is:
1:AGameMode::AGameMode 2:AGameState::AGameState 3:AGameMode::PreLogin 4:AGameMode::Login 5:APlayerController::APlayerController 6:APlayerState::APlayerState 7:APlayerController::BeginPlay 8:AGameMode::InitNewPlayer 9:AGameMode::PostLogin 10:APlayerCharacter::APlayerCharacter 11:APlayerController::APlayerController 12:APlayerCharacter::APlayerCharacter 13:APlayerState::APlayerState
What should I do if I want to log in? Client through IP how to find the server？
May I called GameMode::PreLogin in AController? but GameMode::PreLogin already executed.
I would appreciate some help， txs
If you know Chinese.as follows
是否是通过游戏启动后，客户端输入用户名、密码和ip地址然后通过playercontroller 调用 gamemode的prelogin进行验证？
asked Sep 25 '16 at 09:44 AM in C++ Programming
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