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?client, how can through login connect to dedicated server

sorry ,i'm English is not good. If you are not clear, please forgive me.

I have a question.

like this : HUD->Input:name & password & ip address ->click button to connect to dedicated Server

i launch edit. Through debug observation.Start the process step is:

1:AGameMode::AGameMode 2:AGameState::AGameState 3:AGameMode::PreLogin 4:AGameMode::Login 5:APlayerController::APlayerController 6:APlayerState::APlayerState 7:APlayerController::BeginPlay 8:AGameMode::InitNewPlayer 9:AGameMode::PostLogin 10:APlayerCharacter::APlayerCharacter 11:APlayerController::APlayerController 12:APlayerCharacter::APlayerCharacter 13:APlayerState::APlayerState

What should I do if I want to log in? Client through IP how to find the server?

May I called GameMode::PreLogin in AController? but GameMode::PreLogin already executed.

I would appreciate some help, txs

If you know Chinese.as follows

我想在游戏开始前必须登录,通过服务器验证通过后才能进入游戏。

通过debug查看了游戏启动流程,如上面所提步骤。

如过需要登录验证,客户端需要怎么提交请求给服务器进行验证。应该在那一步进行这个操作。

是否是通过游戏启动后,客户端输入用户名、密码和ip地址然后通过playercontroller 调用 gamemode的prelogin进行验证?

如过不是应该怎么做?

如过可以的话请告诉我怎么做或者思路,谢谢!

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asked Sep 25 '16 at 09:44 AM in C++ Programming

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Junyu-Wu
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avatar image Dreadstew Mar 09 '18 at 04:09 AM

I second this question. I planned on digging into the networking code and probably making changes to achieve this. Is there already a way?

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