Imported Animation has incorrect bone position
I've been stuck on this for awhile. I'm using blender and my model imports correctly and everything looks great. When I import my animation everything moves correctly except I get a weird hiccup in the hand, which you can see in the picture. I've seen a few other posts that have something similar, but nobody tells how to fix it. I'm also not getting any import errors or warnings from Unreal, so I have nothing to go on there. Any leads on how I might be able to fix this would be appreciated.
asked Sep 25 '16 at 08:51 AM in Using UE4
Hi, try to re target your character from animation to skeleton. I cover it in the video listed below at about 10:30. It's also a blender character rigged by me. The model is also available for download just check the link in the video description.
answered Nov 24 '16 at 10:17 AM
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