Copy Pose from mesh vs. Master Pose

I was just wondering what the difference between the two is from a performance standpoint. Is using Copy Pose more intensive, and if so how much more? The usage case would be copying the pose and then using a few additional animations after the copy.

Thanks!

Can we have an answer on this please i’m curious aswell.Thx

Hi,

Copy pose is more intensive because it requires to run its own animation system, where for master/slave, slaves don’t have any bone transform, so it just uses master pose transform, so no cost of running animation system.

The problem with master/slave is that it has to be subset of master’s bone structure. So if you want to have more joints for slaves, you can’t. Also you can’t also play other animation on top of it because slaves don’t have animation running on them.

Copy pose lets you do more animations and copy only part of joints and so on, but because of that, it’s more expensive.

and if so how much more?

How much depends on your animations system. It is basically same as running another mesh component.

–Lina,

Thank you kindly for the answer Lina!