Jitter in elements parented to camera

Hey everyone, I’m having an issue with jitter being introduced when an object is parented to a camera, and positioned very close. Primarily we are doing this for a VR hud, but the issue is visible even in 2D.

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As the camera moves (in 2D or VR) a very bad jitter occurs on the widget or anything parented to the camera. in VR its terrible as the hud jumps around like crazy.

I’ve had the same issue. You can try to fix it by setting translation of all the child camera components in actor’s tick event but you also should set actor tick group to Post Update Work