New forward rendering artifact when used with VR instanced stereo
This is probably a known issue internally but just in case it's not I have noticed weird darkened tiles for the right eye when attempting to used VR instanced stereo on the github master/promoted branches for the upcoming 4.14 release.
It's hard to see in the provided screenshot but it's pretty obvious when actually using an HMD. You have to compare the areas circled for each eye rendering to notice the difference. The left eye seems correct but the right eye has certain quad areas on the screen that are darker than they should be.
asked Sep 25 '16 at 08:13 PM in Bug Reports
After running a few tests and doing some digging I found that this is a known issue (UE-36114) that has been submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Sep 27 '16 at 03:40 PM
Rudy Q ♦♦ STAFF
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