A bug of Material Function(Add and Multiply)
I use Material Function (add and Multiply) in Material Editor. The value of input red channel is 100.
But, the output is wrong, the output is (100, 141, 141) instead of (100, 200, 200).
Is my blueprint error？ Or material function error？
asked Sep 26 '16 at 02:23 AM in Bug Reports
Most likely your result is not matching what you expect because calculations are done in linear color space, while you are checking in sRGB.
answered Sep 26 '16 at 08:27 AM
That looks strange, especially since you are using an unlit material. Try the following, use a vector3 parameter isntead of a texture3d parameter, try using two append instead of a multi append.
answered Sep 26 '16 at 02:30 AM
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