A bug of Material Function(Add and Multiply)

That looks strange, especially since you are using an unlit material. Try the following, use a vector3 parameter isntead of a texture3d parameter, try using two append instead of a multi append.

108476-capture.png

108460-ue4(2).jpg

I use Material Function (add and Multiply) in Material Editor. The value of input red channel is 100.

But, the output is wrong, the output is (100, 141, 141) instead of (100, 200, 200).

Is my blueprint error? Or material function error?

Thank you for your reply.
I found the reason, I use sRGB instead of linear colors.

Most likely your result is not matching what you expect because calculations are done in linear color space, while you are checking in sRGB.

@Deathrey
Thank you for your reply.
I set the texture to a linear color space. But it is display in sRGB space.
How to display in a linear color space?