[Forward rendering] - Failed to compile default material
I'm having problem with packaging any project in 4.13. After switching to Forward rendering I get:
If I choose deferred rendering project compiles fine. I was testing default fpp player template both on fresh install of 4.13 (win7 and win10 - the result is the same). If I modify WorldGridMaterial (change it to Unlit) it compiles but exe crashes. The strange thing is on 4.13 RC it worked fine.
asked Sep 26 '16 at 07:23 AM in Packaging & Deployment
We ran into this issue as well.
answered Oct 26 '16 at 04:09 PM
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: https://issues.unrealengine.com/issue/UE-36406
You can track the report's status as the issue is reviewed by our development staff.
answered Sep 26 '16 at 03:47 PM
I had this problem and migrated the level to a new project using unreal vr template and then it worked.
answered May 02 '18 at 05:00 PM
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