Animation Retargeting failed w/ Blender|ManuelBastioniLAB Skeletal mesh
So i have a skeletal mesh of a humanoid character i exported after creating it with the ManuelBastionLAB addon for blender. I tried skeleton retargeting to get my character going with the Unreal Engine 4 AnimStarterPack and all goes fine up until i try to Retarget an animation. When i do this happens.
At one point i did get the "Approx Size" to tone down to around 5000x etc. (which is bad) but i never got the animations to work properly. It always scales my characters to heavens and above for some reason. I had the same problem with APEX cloth a while back and i hope that i won't be stuck on this as long as back then.
asked Sep 26 '16 at 08:21 AM in Using UE4
Brains On Deck
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