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Climbing system: how to shimmy ?

I have a climbing system that allows the character to jump to and essentially hold onto a ledge from which the character can climb up or drop down ( if I ever figure out climbing up but that's a question for another day) Ide like to add a shimmy animation allowing the player to move left and right along the ledge... Currently movement is off when grabed to the ledge to stop the player flying around, how would I go about implementing the shimmy in my blueprints?
Should I use a blend space and activate by the hanging bool? I'm trying to avoid making to much of a mess of my already crazy complicated anim graph.

I'm already aware there's a climbing system on sale :p

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asked Sep 26 '16 at 12:40 PM in Blueprint Scripting

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xeondeco
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avatar image OAXP is NinjaV3 Apr 02 '17 at 05:33 AM

Did you found how ?

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I didnt no. My gane is pretry flat now :( Lol. Post if you come across anything for me tho

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answered Apr 02 '17 at 08:46 AM

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xeondeco
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avatar image OAXP is NinjaV3 Apr 02 '17 at 02:02 PM

Ok :) I am searching.

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Hi I FINALLY FOUND IT !! But it's in Portugees, just follow what he is doing and use Google translate see all the tutorials 'Mecânica de parkour' in this channel : https://www.youtube.com/user/filvox777/videos

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answered Apr 05 '17 at 12:00 AM

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OAXP is NinjaV3
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Very nicely done, i don't think ide ever have found that. Thanks

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answered Apr 09 '17 at 09:16 AM

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xeondeco
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