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[C++] How to get a reference to a class in the scene within another class

Right, so coming from Unity, you could literally make a public reference and drag it in, or a private reference and use getcomponent.

However, Unreal seems to be super confusing and there is no obvious way to do it that i have found.

I am trying to access my class "ALevelGenerator" in my Gamemode. Through this code:

.h public: class ALevelGenerator* LevelCreator;

.cpp in constructor LevelCreator = Cast(GetComponentByClass(ALevelGenerator::StaticClass()));

P.S i have the file #included too. This does not compile. Any ideas?

Product Version: UE 4.13
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asked Sep 26 '16 at 01:27 PM in C++ Programming

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You have to specify in what class you want to cast it in,

 LevelCreator = Cast<ALevelGenerator>( GetComponentByClass( ALevelGenerator::StaticClass() ));

Hope this helps,

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answered Sep 26 '16 at 02:51 PM

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