USplineComponent::GetDistanceAlongSplineAtSplinePoint() BUG

Hello, i’ve found the following bug (sry for my english level)
It’s regarding to SplineComponent’s function GetDistanceAlongSplineAtSplinePoint()

This function seems to be broken on the range of 0-10% or 90-100%

Repro Steps

Action 1 Add 1 meter spline.
GetDistanceAlongSplineAtSplinePoint(1) - SplineHd->GetDistanceAlongSplineAtSplinePoint(0) = 100. Ok

REGULAR CASE OK

Action 2 Add 1 point at 10-90% of the spline.GetDistanceAlongSplineAtSplinePoint() seems to be working Ok.
(If i sum the distance between all points the value is 1 meter)

BUG CASE

Action 2 Add 1 point at 0-10% or 90-100% of the spline.GetDistanceAlongSplineAtSplinePoint() gives wrong values. (If i sum the distance between all points the value is greater than 1 meter)

Thanks, hope it gets fixed soon!

Hey Magicson-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-36430) . You can track the report’s status as the issue is reviewed by our development staff.

Cheers