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Detach From Actor doesn't work.

alt textHello people.

I'vebeen trying to use a simple attach and detach script but it doesn't want to work. As you can see in the image, i attach my player to an actor. then when i press space (or in this case my actionmapping) i want it to detach. But it doesn't. It plays the "hello" print string but it doesn't detach. BUT, if i add the delay function, it DOES actually detach after the delay is finished! Is this a bug or does Unreal not support DetachFromActor with Input events?

Thanks //Edwin

Product Version: UE 4.13
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asked Sep 26 '16 at 04:34 PM in Blueprint Scripting

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avatar image Benebot Oct 01 '17 at 04:14 PM

Hi Edwin,

I have done it but with all rules ( in AttachToActor and in DetachFromActor) set to world, and it works for me.

Cheers, Carlos

avatar image poke1103 Sep 01 '18 at 06:18 PM

This does not work. I repeat, the OP is right. It is a broken feature in 4.20.2

avatar image Blastertoad Oct 25 '18 at 02:24 AM

Same issue in 4.20.3

avatar image Slavq Nov 07 '18 at 04:52 PM

I also have this issue in 4.20.3. Is this bug reported already? If not, I can make a report for that.

avatar image Slavq Nov 07 '18 at 05:15 PM

... It looks like the detach doesn't work if it's called from ConstructionScript. If called from e.g. a function with CallInEditor, it woks ok. I'm trying to reproduce that cleanly now.

avatar image Slavq Nov 07 '18 at 05:18 PM

It also doesn't work in 4.19, maybe in the earlier versions too. DetachFromActor doesn't work when called from ConstructionScript, but works when e.g. called from a function with Call In Editor (button).

avatar image Slavq Nov 07 '18 at 05:22 PM

... Looks like it's an UE limitation, I've found related issue, with the same suggested workaround here: https://answers.unrealengine.com/questions/453628/get-attached-actors-doesnt-run-in-construction-scr.html

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