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Vive Touchpad Movement with controller forward vector?

Hello,

I'm trying to set up a movement system where the character is moved based on the input from the Vive motion-controller touch-pad, except the character then moves based on the forward vector of the controller, rather than in the world.

alt text

If I just make a vector from the thumb-stick values it moves relative to the world X & Y, I just can't seem to get it to work with the forward vector replacing the world's 'forward vector'. I know I need to either rotate it around something, or add the right values together but I can't work it out. Any Ideas?

Product Version: UE 4.13
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asked Sep 26 '16 at 05:21 PM in VR

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Espii
13 5 9 13

avatar image MarcinLas Sep 28 '16 at 05:11 PM

That is excatly sthing what I am looking for. Would like to smoohtly move VRPawn using trackpad on motion controller. Are you able to share all blueprint?

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well this seems to have worked...

well this seems to have worked...

Not quite sure why the x and y inputs are swapped but it works so I'm happy...

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answered Sep 26 '16 at 07:24 PM

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Espii
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avatar image FestFisken Jan 24 '17 at 03:40 PM

Can i ask where you connected it to? I am using the VR template and dont really know in wich blueprint to manipulate to get the pawn to move. ( I am a noob btw)

avatar image Espii Jan 24 '17 at 06:18 PM

This is in a Pawn Blueprint. In the components tab there is a character movement component, which means the 'Add movement Input' Node (shown in the original question ^^) can be used, so the vector from the above 'rotate vector' component plugs into there. This is done off the event tick node, with a branch statement. When the player presses down on the controller it is set to true.

avatar image FestFisken Jan 30 '17 at 05:53 PM

Thanks for reply! (sry for being late). I got the forward vector to follow the controller rotation (see blueprint) but i cant seem to make any of the touchpads inputs register. I have sett them all up as input axis but nothing seems to be working. I can move fine with the facebuttons keyboard but i want to use the touchpad.
I havent worked with event tic nodes before do you need it to use inputs such as the touchpad?

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