Vive Touchpad Movement with controller forward vector?
I'm trying to set up a movement system where the character is moved based on the input from the Vive motion-controller touch-pad, except the character then moves based on the forward vector of the controller, rather than in the world.
If I just make a vector from the thumb-stick values it moves relative to the world X & Y, I just can't seem to get it to work with the forward vector replacing the world's 'forward vector'. I know I need to either rotate it around something, or add the right values together but I can't work it out. Any Ideas?
asked Sep 26 '16 at 05:21 PM in VR
well this seems to have worked...
Not quite sure why the x and y inputs are swapped but it works so I'm happy...
answered Sep 26 '16 at 07:24 PM
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