I have put every effort into replicating and array of strings over the network. Is there just something I am missing in my though process? I am planning on storing the names of all the players each team of my multiplayer game in the extended GameState class.
The menu Hud has a button for each team that calls UpdateTeams on click passing in the team color and player name. Within it I switch off the color and modify the team array. What I don’t understand is that this formula worked on an int32 and even Texture2D. What extra needs to be done for arrays?
That’s strange it may have just been something else interfering then. I have got it to work with non-replicated arrays being updated through RPC calls.