[Question] Spawning Non-Actor UObjects from a Blueprint

Hello,

Is there a way to instantiate a non-actor UObject from within a blueprint without wrapping NewObject<> in a UFUNCTION?

https://rocket.unrealengine.com/questions/14405/question-intializing-a-new-blueprint-extending-fro.html

I dont think there is but ive made this a request, Im sure if the new operator were to be added it wouldnt be limited to subclasses of blueprint.

Hmm, I was worried that this would be the case. Thanks.

If you could convert your comment to an answer I will mark it as solved in a few days if I don’t get a contradictory response.