Lights cast texture as shadow

I don’t think it’s doable out of the box, you can try to use a decal:

You can also consider drawing to render targets:

Or maybe do a post process effect material that will let replace any black in the image with another image.

Is it possible to make a texture become another when a shadow from a certain object covers it (such as characters, furniture, and items).

I am essentially trying to mimic the shadows from the game, ‘Wolf Among Us’.

Examples:


Thanks, these are exactly what I’m looking for :smiley: