How you limit/control the physics impact for projectiles?
I have a projectile that is working well. I want to have the projectiles cause a physic impact/hit on the physics objects they hit, but there seems to be no way to tweak their impact... at the moment its very drastic and I'd like to tone it down. For my projectile I'm just using an actor with a projectile moment component.
asked Sep 27 '16 at 09:59 AM in Blueprint Scripting
You can use "OnComponentHit" or "OnActorOverlap" at the other actor (whatever the projectile going to hit), and detect if the hit or overlap been caused by a projectile (the other Actor or other component of the event node, check the following image).
then you can simply add force using the (AddForce) node, and define it's direction to the forward vector of the projectile.
answered Sep 28 '16 at 02:36 PM
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