Hey,
I´m using the new Widget Interaction Component to interact with a widget floating in the World. It is working greate.
My problem is the collision of the Widget Interaction Component with actors. It is possible for the UMG Widget to be occluded by actors. But it should be possible to point through actors onto the UMG Widget. The Interaction Component is also blocked by invisible actors.
This is my collision setup of the actors that the Widget Interaction Component should not collide with.
“The Widget Interaction component performs a Raycast to see if it hits a Widget Component placed in the world…”
As of this sentence I would assume only Widgets block the raycast.
Setting “Collision Enabled” to " no collision", the ray is casting trough. But for a feature I need the collision as shown in the picture.