UE4 4.13
Marketplace asset “Pirates Island”
Material: \Content\PirateIsland\Nature\Materials\Landscape_Mat.uasset
The material fails to compile when Project Settings only enable “Platform Windows - DirectX 11 (SM5)”.
Is there a way to compile this, or to resolve those errors, for DX 11?
Here is the log:
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1700,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: DeferredShadingCommon.usf(655,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: ReflectionEnvironmentShared.usf(29,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: LandscapeVertexFactory.usf(55,14-36): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1684,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: DeferredShadingCommon.usf(655,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1700,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: DeferredShadingCommon.usf(655,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: ReflectionEnvironmentShared.usf(29,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: LandscapeVertexFactory.usf(55,14-36): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1670,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1686,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: DeferredShadingCommon.usf(655,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: ReflectionEnvironmentShared.usf(29,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: LandscapeVertexFactory.usf(55,14-36): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1686,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: DeferredShadingCommon.usf(655,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: ReflectionEnvironmentShared.usf(29,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: LandscapeVertexFactory.usf(55,14-36): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1670,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1684,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: DeferredShadingCommon.usf(655,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1686,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: DeferredShadingCommon.usf(655,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: ReflectionEnvironmentShared.usf(29,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: LandscapeVertexFactory.usf(55,14-36): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1684,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: DeferredShadingCommon.usf(655,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1700,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: DeferredShadingCommon.usf(655,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: ReflectionEnvironmentShared.usf(29,14-35): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: LandscapeVertexFactory.usf(55,14-36): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded
LogShaderCompilers:Warning: Failed to compile Material /Game/PirateIsland/Nature/Materials/Landscape_Mat.Landscape_Mat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1670,2-40): warning X3206: implicit truncation of vector type
LogShaderCompilers:Warning: ShadingModels.usf(626,15-65): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(647,15-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: ShadingModels.usf(668,24-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
LogShaderCompilers:Warning: BasePassPixelShader.usf(70,15-38): err0r X4510: maximum ps_5_0 sampler register index (16) exceeded