Ghost collision bug
I'm getting a bug where a collision gets traced that does not exist there. The ghost collision does not show up with show collision and the actor of that collision is placed elsewhere but it gets traced in that location where it is not located. This is a welded child actor and it happens randomly with one of the child actors. That ghost collision seems to be stuck for forever, moving the actor of which the ghost collision is from does not move the ghost collision. The actor which has that ghost collision can still be traced normally and move normally, so it has 2 collisions, the regular collision and the stuck ghost collision. The ghost collision is also colliding with physics.
I think it is related to the attaching and welding of child actor collisions of which a bug has been fixed in 4.13 which might now created this new bug instead of it. Here are my posts related to that bug: https://answers.unrealengine.com/questions/425017/heavy-performance-killing-bug-with-physics.html https://answers.unrealengine.com/questions/352397/physics-handle-is-broken.html
It would be much appreciated if this can be fixed in a new 4.13 version since I would really like to get this working after all this time and this bug is much more game breaking then the last one.
We have not heard from you in several days. I am marking this as answered for tracking purposes, if you are still experiencing this error, please comment with the requested information.
answered Oct 04 '16 at 01:28 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here