Can I Automaticly Scan .sav Files before load?

I want to make very many .sav files.

I think blueprint can load/save only when we know the slot name of .sav file.
I don’t like it.
Can I Automaticly Scan .sav files’ name when we start game?

You can always use the node “Does Save Game Exist” to search for an X name. Apart from that, there is no Unreal API that allows you to return all the save files names.

If you need to get a list with the current save files, you need to do it In C++ and then make an interface nodes for it.

-m