Missing objects while packing in VR

After packaging project I lose 99% of all objects which must to be in the project. Why? How to fix this, because my VR project can’t be finished if I can’t use any objects.

Hi Urkqsrk,

Can you possibly provide any more information or reproduce this in a clean project? There isn’t a whole lot to go off here.

Can you also attach your full log files here from your project folder > saved > logs?

Thanks!

Tim

Now I remembered that I change the collisions for this objects, because from blender they have unusable collisions.
I change “Static Mesh Settings”>“Collision Complexity” from “Default” to “Use Complex Collision As Simple”.
Is the problem is in it?

I don’t see how that would cause the issue you’ve described above. I’ll still need the requested information to proceed with your ticket here.

Now I make new project, with this tutorial (I using FirsPerson)
https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/QuickStart/index.html
and I add my map (Now i dont make the map from many parts, now is 1 object) and I change “Static Mesh Settings”>“Collision Complexity” from “Default” to “Use Complex Collision As Simple”

This video is made with Xperia Z2
The character start from here

and log

[link text][2]

Can you upload the asset you’ve got there that is causing the issue or the project here? Whatever the issue is, it looks to be specific for your asset and not something else with the engine.

Thanks

Can I send you it private?

How? With email or something other?

You could post the comment above that has the “Lock” beside it so that it’s privately posted. Alternatively you can send me a link via the forums in a private message.

This problem is from the engine. Every mesh, with Default or Complex Collision As Simple collisions have this problem.

I reinstall 4.12.5 version and now all objects work correctly.