Engine mesh turns black in some locations
Hello. I am doing a level based game that is located in a room that will have different challenges in it depending on the level. Therefore I have a master level with that contains the walls, player start and light and streams in the sub levels. However in certain places my mesh (currently only using the cube mesh that comes with the engine) turns black or really really dark, the cube is set to stationary. I always rebuild lighting when I change something and for testing only use 1 point light. I also have a default post-process volume(unbound), reflection sphere and a light mass importance volume. I do not think it has something with the level streaming but said it as I am not sure.
Edit: Here are some pictures, when the cube is over 700z it gets dark:
But if I bring it down a snap to 700 or less it is good:
It is like the lighting thinks that my roof and floor are 300 off (my roof is at 1000 and my floor is 0) because it gets dark at 700 and under -300:
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