Hello, there’s currently ways to set the Tangeant, and Location at spline points.
However there’s no way to set the Scale or Roll at a given spline point, you can only Get them.
Is there anyway of setting spline point scale or roll through C++? Or will this be added in the future? Thanks!
I have entered a feature request to include functions to set Scale and Roll of a spline here (Unreal Engine Issues and Bug Tracker (UE-36485) ). You can track the report’s status as the issue is reviewed by our development staff.