USpline SetScaleAtSplinePoint?

Hello, there’s currently ways to set the Tangeant, and Location at spline points.
However there’s no way to set the Scale or Roll at a given spline point, you can only Get them.

Is there anyway of setting spline point scale or roll through C++? Or will this be added in the future? Thanks!

Hey -

I have entered a feature request to include functions to set Scale and Roll of a spline here (Unreal Engine Issues and Bug Tracker (UE-36485) ). You can track the report’s status as the issue is reviewed by our development staff.

Cheers

to the rescue, thanks!

Any news on this subject? Feature request link seems to be dead…