Editor units accuracy
Everytime I use the exact numeric values for rotating or scaling an object the editor changes it a bit. If I type 10 it ends up like 9.1314941... Does it matter or I should not pay attention to it?
asked May 29 '14 at 10:31 AM in Bug Reports
I was able to repro. The difference you're seeing are floating point rounding errors that occur when converting your input value to a quaternion and back. We are already aware of this problem and planning to adjust this part of the code so that the transformation data is stored in a way that does not alter the user's input.
For all practical purposes, the difference should not cause any problems, although it may trigger some OCD reflexes in some :)
answered May 29 '14 at 08:36 PM
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