How to control UMG animation play rate?

Hi guys.
I’ve created a simple button cooldown effect, like recharge or something.

108677-cooldown_button.png

Right now it works this way - UMG animation controls float parameter Cooldown, that is assigned to Panner Time input in the dynamic material.

The problem is I cannot control length of cooldown, cause I’m not able to control Animation End via blueprint, so I guess there must be a way to control play rate to slow/speed up animation depending on variable value.
Or (even better) is there a better way to achieve effect of this type?

Thanks.

Why don;'t you just update cooldown on tick and sync it with your cooldown varable on every frame so everything is 1:1?

Hello lastenemy,

It sounds like you are looking for the Set playback Speed node. I hope that this information helps.

Example:

108682-playbackspeedhelp.png

Make it a great day

Hi, Rudy. Thanks for fast reply, but i cannot find this node.

108683-context.jpg

Is it available in 4.12?

Well, i’ve made it through ProgressBar, but nevertheless it would be nice to see such feature in future.