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Car rotations messed up in sequence animation

Hey, I'm new to unreal so this might be an easy fix, but whenever I go to playback a level sequence I recorded automatically with sequence recorder the car is always standing up and another car is on its side.

I appreciate any help, Thanks!

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Product Version: UE 4.12
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asked Sep 27 '16 at 08:59 PM in Everything Else

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bleepbleep
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Try disabling collision on the vehicle mesh you are using for the sequence playback. Also might want to try toggling "Enabled Root Motion" within the recorded sequence.

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answered Jan 11 '17 at 06:15 PM

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kbrownski
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