Car rotations messed up in sequence animation

Hey, I’m new to unreal so this might be an easy fix, but whenever I go to playback a level sequence I recorded automatically with sequence recorder the car is always standing up and another car is on its side.

I appreciate any help, Thanks!

Try disabling collision on the vehicle mesh you are using for the sequence playback. Also might want to try toggling “Enabled Root Motion” within the recorded sequence.