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Deploying to IOS

I am using a windows machine for development, as my Macbook Pro will not run the editor, but I need a way to deploy to IOS devices to test my project. Is there any way that I can move my project over to my Mac and deploy from there without needing to use the actual editor - which my Mac will not run? Or another alternative?

Any suggestions are welcome! :)

Thanks, Will

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asked May 29 '14 at 11:47 AM in Packaging & Deployment

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whirlpoole
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2 answers: sort voted first

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thank you.

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answered Dec 11 '14 at 02:47 PM

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[Epic] Gribbs ♦♦ STAFF
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I thought you might find this interesting, haven't tried it yet myself:

https://answers.unrealengine.com/questions/67991/ue43-packaging-deployment-ios-project-on-windows-g.html

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answered Jul 16 '14 at 02:57 PM

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Zaeran24
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