I have been experimenting in a project that has become huge with redundant textures meshes and particle systems. Is there a way to optimize this level/project, and in essence strip it of all unnecessary files.
Also to add to the complexity. My level is made up of other assets used in other file structures. For example I originally started with the 1st_person_shooter template then add a contents project then added a Pyro project, etc. Is there a way to rebuild the folder structure so that it conforms to a good UE4 working folder structure. Plus reroutes all links to associated files and textures that are either found in Blueprints or particle systems.
Or, do I have to meticulously do it all by hand.