Problem with OnBeginCursorOver and OnEndCursorOver
I'm having a problem with my OnBeginCursorOver and OnEndCursorOver events. I'm trying to make target health frames pop up when I hover over an enemy and hide it when hovering away from the enemy. And also render custom depth to make an outline when hovering over an enemy. But the problem I have is that it only happens when I click the enemy and it stays only visible for 0.1 second. The OnEndCursorOver seems to be triggered right away even when I didn't hover away from the enemy yet. While the OnBeginCursorOver only trigger when I click or right click on an enemy.
I really don't get what's wrong. Any help would be greatly appreciated!
Thanks in advance!
well, when it comes to mouse over events, it inot always a problem with the blueprint graph, as your graph kinda normal for me. So next steps is to:
So try those options, and let me know if still nothing works.
answered Sep 28 '16 at 06:05 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here