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Cant compile a new project in 4.13.0!

Hi i cant make a new project, this is the error message that shows up:

The project could not be compiled. Would you like to open it in Visual Studio?

 Running C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject2 Development Win64 -project="C:/Users/Stoffe/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
 @progress push 5%
 Parsing headers for MyProject2Editor
   Running UnrealHeaderTool "C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
 Reflection code generated for MyProject2Editor in 2,4857171 seconds
 @progress pop
 Performing 7 actions (4 in parallel)
 [2/7] Resource PCLaunch.rc
 [3/7] Resource ModuleVersionResource.rc.inl
 [7/7] Link UE4Editor-MyProject2.dll
    Creating library C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject2.lib and object C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject2.exp
 MyProject2.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAVFFixedUObjectArray@@$$$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
 MyProject2GameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
 MyProject2.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
 C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll : fatal error LNK1120: 2 unresolved externals
 ERROR: UBT ERROR: Failed to produce item: C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll
 Total build time: 65,72 seconds

Product Version: UE 4.13
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asked Sep 28 '16 at 10:31 AM in Installation & Setup

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avatar image ImVawx ♦♦ STAFF Sep 28 '16 at 12:50 PM

Hey Stiffrock,

What version of Visual Studio are you using?


avatar image Stiffrock Sep 28 '16 at 06:56 PM

Visual Studio 2013. I'm downloading a newer version right now. Thanks for the quick response!

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1 answer: sort voted first

No problem.

I am sure you figured this out but any Unreal Engine version 4.12 and newer will require Visual Studio 2015.

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answered Sep 28 '16 at 06:59 PM

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ImVawx ♦♦ STAFF
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avatar image Stiffrock Sep 28 '16 at 07:06 PM

Yes, perfect! Again, thank you very much!

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