Cant compile a new project in 4.13.0!

Hi i cant make a new project, this is the error message that shows up:

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject2 Development Win64 -project="C:/Users/Stoffe/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Parsing headers for MyProject2Editor
  Running UnrealHeaderTool "C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\MyProject2.uproject" "C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject2Editor in 2,4857171 seconds
@progress pop
Performing 7 actions (4 in parallel)
[2/7] Resource PCLaunch.rc
[3/7] Resource ModuleVersionResource.rc.inl
PCH.MyProject2.h.cpp
MyProject2.generated.cpp
MyProject2.cpp
MyProject2GameMode.cpp
[7/7] Link UE4Editor-MyProject2.dll
   Creating library C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject2.lib and object C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject2.exp
MyProject2.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAVFFixedUObjectArray@■■■$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
MyProject2GameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a?$TBaseDelegate@_N$$$V@@@Z)
MyProject2.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a?$TBaseDelegate@_N$$$V@@@Z)
C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll : fatal error LNK1120: 2 unresolved externals
ERROR: UBT ERROR: Failed to produce item: C:\Users\Stoffe\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll
Total build time: 65,72 seconds

Hey ,

What version of Visual Studio are you using?

Thanks.

Visual Studio 2013. I’m downloading a newer version right now. Thanks for the quick response!

No problem.

I am sure you figured this out but any Unreal Engine version 4.12 and newer will require Visual Studio 2015.

Yes, perfect! Again, thank you very much!