VR Template 4.13 light problem
Well i start a little Archviz project with the vr template and i had to move it to a blank project because every light in the enviorment has a problem and i dont know why.
as you can see in this screenshot metals dont work and shadows are really weird. Also the postproccessvolume doesnt affect to anything.
I move to a blank project to solve this issue.
Im writing this post because i have no idea what is happening here. Same materials, same meshes everything the same but one works and another dont.
Any idea why is this happening?
asked Sep 28 '16 at 01:45 PM in VR
Well i was using instaced stereo as vr template has as default, for me its a problem cuz i want photorealistic graphics and that turns of postprocess volumes and metallic effects.
answered Oct 10 '16 at 07:07 AM
What you mean by "instanced stero" ? That you can have stero image as output for steroGoogles ?
answered Oct 10 '16 at 11:59 AM
I have instanced Stereo on and can still use every effect in the Engine. I think you should check the Target Platform in the UE4 Project Settings and also the Render settings.
answered Oct 27 '16 at 08:39 AM
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