VR Template 4.13 light problem

Well i start a little Archviz project with the vr template and i had to move it to a blank project because every light in the enviorment has a problem and i dont know why.

as you can see in this screenshot metals dont work and shadows are really weird. Also the postproccessvolume doesnt affect to anything.

I move to a blank project to solve this issue.

Im writing this post because i have no idea what is happening here. Same materials, same meshes everything the same but one works and another dont.

Any idea why is this happening?

thanks

I have eventually similar problem. In fact when I’m clicking on build light it dose not happen?

Well i was using instaced stereo as vr template has as default, for me its a problem cuz i want photorealistic graphics and that turns of postprocess volumes and metallic effects.

What you mean by “instanced stero” ? That you can have stero image as output for steroGoogles ?

I have instanced Stereo on and can still use every effect in the Engine. I think you should check the Target Platform in the UE4 Project Settings and also the Render settings.